

- TOON BOOM HARMONY 16 OVERLAY LAYER HOW TO
- TOON BOOM HARMONY 16 OVERLAY LAYER UPDATE
- TOON BOOM HARMONY 16 OVERLAY LAYER FULL
Here are several methods you can use to create native thumbnails for your drawings in Harmony 15:
TOON BOOM HARMONY 16 OVERLAY LAYER HOW TO
How to create the missing thumbnails (Harmony 15): In order to create the thumbnails for these substitution drawings and to make them available for QuickSwap, these drawings must be exposed at least once in the current scene. That's why images created in an older version may not have their corresponding native thumbnail yet. Previous versions of Harmony 15 didn't create thumbnails in this sytematic way.
TOON BOOM HARMONY 16 OVERLAY LAYER UPDATE
The program will create or update the tumbnails it at latest when the scene file is saved. Harmony 15 creates a new thumbnail image once a drawing is created or modified and updates it at latest when the scene file is saved. If your drawings were created in a previous version of Harmony, the displayed result might look like this. If your drawings were created in Harmony 15 their native thumbnails will be displayed on the QuickSwap buttons witout any problem. Make better use of native thumbnails with QuickSwap 1.0.6 in Harmony 15

TOON BOOM HARMONY 16 OVERLAY LAYER FULL
Thumbnails use full button size to display image.In order to decide which thumbnail type to use have a look at the following list of the pros and cons of each thumbnail type. If that is the issue, you have two solutions: 1) connect all layers to the same composite 2) change the composite type to pass-through (click on the composite node’s yellow square and change the mode option).The answer to this question depends on your priorities and on your usage of Overlay and Underlay layers. If you have one drawing on composite 1 and you move another drawing connected to composite 2 closer to the camera (over the drawing connected to composite 1), the drawing will not appear on top if there’s another layer/drawing connected to composite 2 to the left of the layer you’re moving, because the Z position of all layers connected to a given composited set to bitmap is defined by the left-most layer. The first one that occurs to me is having layers connect to, for instance, two composites set to bitmap. There might be cases in which that doesn’t happen. The layer closer to the camera should be on top of the others. You can also edit the Z values of any given layer in minimum increments, like 0.001 or -0.001, via the Timeline.

If you just want to order your layers, it’s probably not the best option to use the Top or the Side views. If you want a camera move you might want to use the Top View to place layers at different distances from the camera. For most situations, if you don’t need the layers to have different Z values, you can just order them on the Timeline (the top layer will be on top) or on the Node View (the left-most layer will be on top).
